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 Sponsor | Dudymas | Oct 5, 2005 8:42am | Sometimes a world comes together on a crux.
These can be places, creatures, ideas... anything that is within the bounds of the world or even out of bounds.
What have you created or seen created that made a story complete... what would be the most special portion... the one thing that made it all take you away?
At first I wanted to make this a topic just about creatures you create, but I think it's more important to be wholistic in a conversation about worlds.
I'd like there to be discussion on how you draw out the most involved portions... where do the ideas come from for parts of the worlds. Are there worlds that have something too contrived... some portion that actually ruins it all for you? This could be just as much a rant thread as a creative thinking thread. |
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|  | 137864 | Oct 28, 2005 8:12am | Here it is!
The topic for discussing our worlds in detail.
Thanks.
To ensure this actually gets some posts happening:
It doesn't have to be anything big, even though those things are great to start with... could be how you made particular creatures interact well together or the colour of the leaves and why etc...
I have many things, one being a city under the sea,
set in a low-tech world of magic and swords etc
I like to create tension, it's a good thing to do in any story or world if you want people to 'feel' for your world.
The method of keeping the 'magic bubble'
(concept was my own original creation but not original in any way)
functioning and keeping the water from crashing down on the city needs many of the scorcerers/mages/wizards using all their energy to keep it going, taking shifts, when the shifts change over it drops for a second and lot's of water comes down, if the replacements don't work fast enough or panic- everyone dies.
Adding little details like that makes a world more alive, just as having detailed backgrounds for every merchant or person in a world, I like to put things into my worlds that aren't obvious, like an organisation that has a particular motive, readers/players/viewers might experience certain things but not link them to the organisation until much later when all the little 'nothings' fall into place.
The bartender sneaking out for a cigar
(find out he doesn't smoke later on, but viewers/players probably don't keep track of it).
Light is very important in any form of visual world.
Your hand reflects light, even dull wooden surfaces give a tiny bit of a blurred reflection in real life...just a faint light, ver subtle and not conciously noticed but it makes it more alive if you can add a touch of 'real' to everything.
What about you Dudymas? :-) |
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|  Sponsor | Dudymas | Oct 31, 2005 10:14am | You mention a lot of thought and visual parts of a world. The idea of a system that can break, or the idea that realistic visualizations have everything interacting. I guess I'll add that for me, sound can be very important. As well, smell is crucial. But you want to try to get it down so that the reader feels like they're there. You aren't always checking all your senses all the time, but there are times when things shift, and you should try to also predict when the reader/experiencer begins to daydream or needs a break from your world. I'm not saying this to anyone in particular... I'm sure you already are aware of all of this, Mntash. I'm just talking about how I try to keep attention in the reader. Continuing with daydreaming at the same time as the experiencer, I usually will talk about something that is still connected, but briefly aids in allowing the experiencer to add their own imagination and attach their own meanings... it can keep things rolling at least for me, because any good reader will naturally coalesce with the writing or creation. Sometimes purely sensual writing is good. Sometimes purely conversation or narration is good. The mixes are difficult and confusing if you aren't careful to transition right.
But this is all so technical. Let me get in to one other thing I think about with my worlds. I love to keep a tune in my head while something is happening. I try to find music that goes well with a scene. It's how I can write a portion of the world or a short story in my head (I should mention, in case I haven't before, that most of my 'writing' is purely in my head and the narration and stories grow and fill a space in my head before I plop them down on paper or another permanent form. It's more interesting that way as well as evolutionary.)
I also LOVE plants. If anything, computers make me an obnoxious esthete. So, I devote a lot of my time while I walk to class towards looking at trees and drawing each branch in my mind. Standing under a tree is my equivalent of having a brainstorm... I almost literally let my mind spiral out with the trunk into a cloud of light absorbing leaves... I think that I'll make a world where a tree happens to be both God and the world itself, with its roots digging deep into a giant sun. That would rule... oh I have to do that now.
I haven't done much along the lines of keeping an audience in tension, as you meantion above, Mntash. (By the way, care to tell us why you chose the nickname "Mntash"? To me, it sounds like a sort of food or something you eat.) I more paint something similar to a picture, but sometimes different parts of the picture are at different times, sorta like sequential art or a comic strip without any frames. You get the idea, I bet.
Did I mention I'm nutz? You might have even already told me why you're name is what it is, but I'll still ask again because I forget things so easily. |
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|  | 137864 | Nov 18, 2006 3:35am | I'm glad you've asked me why I chose 'Mntash' my old friend :-)
Mountain ash
the tree.
It has something to do with my name,
and that's all the hinting I'll do for today.
Finally! someone with the sanity to admit that they're nutz,
in a world of crazy people,
the sanest of all is the one who knows his own mind.
(you don't sound nutz, 'interesting' is a better word, ass opposed to the normal people that keep the world running so the rest of us can enjoy it properly =)
I'm focusing on interaction as the basis for my worlds, 'games' as some like to label the medium I'm using.
A non-physical world that rivals this one in terms of richness/beauty and adventure is something I intend to create, within an indefinite timeframe.
It's good to have ambition, because you'll know in the end, exactly what you're capable of. |
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| Crystalwizard | Dec 22, 2006 5:48pm | | Just found this group. Very cool. I have a world, now a much larger place than just a world, that I started creating back in 1968. Long long ago. I see the last poast here was Nov. 18, so I'll leave any more details for later... untill I see if anyone but me is still around this group. |
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| gibson1936 | Dec 22, 2006 7:33pm | | ~squeek~....Im here a puney embryo of this fantastic world ....energy ...life....i must find...~squeeek~ |
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|  Sponsor | Dudymas | Jan 3, 2007 5:21pm | | well, Mr. Mountain Ash (I am very fond of trees, so I'll need to read up on them)...(and probably climb one if it's big enough for me :D)... do you have a blog where you post your ramblings? I have one at dudymas.wordpress.com [dudymas.wordpress.com] and it has some blender work I'm doin' even :D |
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