Fantastic WorldsDiscussion
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137864Dec 14, 2005 3:58am
To get the job done:

*project dogwaffle (it's free, like photoshop)
*dozens of music editors (freeware)
*game maker
*wacom graphics tablet


What are yours, any free ones?


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DudymasJan 17, 2006 6:37pm
Well, right now I'm just about to take a look at artrage and pixia, as well as deep paint 2.0 (I can post links, but for now I'll leave them off since I don't want you to waste your time if even I can't use them... if I can do it, anyone can. Believe me. I'm an engineer at heart, so if I can draw with it, a blind, dead ape can)

Thanks for mentioning dogwaffle, and I'm a big gimp supporter.

Don't believe in gimp? Well, I've been amazed at some stuff I've been able to do. You just have to take your time and learn what you enjoy and focus on that and work outwards, like leaving a shell. Find the weakspot of the program, where you know you can break into what you enjoy. That's how I learn any program and most things in life. With differential equations, I began by thinking of crazy stuff I enjoyed, and then I tried modeling it. I also did practice programs in physics because there were real problems there where I could solve the differential equations in an immediate application and gain a lot. From there, I began to work into matrixes. Now, even though I had to drop my matrix class, because of my love for differential equations, I know I'll be able to shatter my brain deadness and apathy in matrices using applied knowledge.

Using this system, you can make stuff in MS Paint and paintchat that would rival all other work in not only creativity and depth, but automatically you'll have the feeling and emotion set right because you'll find you can control that more with the work if you work from a grasp of inspiration and not that of an instruction manual or an 'impressive' feature list.

*sighs in defeat*
After all that, I have to admit. A particle engine? Okay, screw it. You can definitely find inspiration in a feature list with stuff like THAT!

*glee*
I'll post more as I gain more. But for now, I can just say USE FLStudio if you want to make quick and fun music. I do it all the time. I can take a depressive stance and turn it into an ebbing and flowing piece of thought and instantly get back to work in less than an hour with FLStudio (though I still need to scrounge up the money for it. I'm sure that won't be too big of a problem for me, however... ;-)... no, I'm not going to do something illegal, you nutz).

137864Jul 7, 2006 2:04am
drumsite
tsynth
emcf

google them :-)


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DudymasSep 28, 2006 9:10pm
chaoscope is now a mature and very powerful application, while remaining very free. Attractors in the hizzy :D

I've gone to the harder working but more rewarding logic pro system. It hurts to use it... much worse than FLStudio in terms of getting a tune out of it. But wow... the results... hmmm... suffering certainly can make some sweet sounding music.

Also, I've found xara to be a powerful application and cheap too! As well, I suggest inkscape and blender.... ooooooh man, has blender gotten GOOD! Good grief you should see what you can do with it now! *faint*

137864Nov 8, 2006 10:25am
Tell me more about Blenders recent improvement :-)


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DudymasNov 8, 2006 11:36pm
Wow... but a picture is worth a thousand words... their release logs are splenderiferous:
blender.org/cms/Blender_2_42.727.0.html [blender.org/cms/Blender_2_42.727.0.html]
(the list of links is also here: blender.org/cms/Releaselogs.34.0.html [blender.org/cms/Releaselogs.34.0.html] )

Specifically, I love blender's interface. It's the fastest navigation possible according to most laws of GUI design (because the menu pops up under your mouse similar to gimp's right click menu). As well, the system simply has all that I want or need, and I can easily grow with it. I love blender for the simplicity and power it hides. And it's just getting better and better each year. The new node system for making materials is very nice and online live collaboration on 3d models is super cool! What other platform allows you to edit 3d objects in real-time with people over the net? It's a tricky thing to set up though... but it seems to work rather well for when you need to get a project done, and especially with people who have a good broadband connection.

Gimp still continues to astound me far above photoshop for lots of reasons that can only be described as quirks. Just look at my recent change in my ID pic... GIMP did that (mind you, I used apophysis for the base... see here: deviantart.com/deviation/40355578/ [deviantart.com/deviation/40355578/] ). Gimp is my doodling homeboy, and I hope to help imendio give it tablet support on the mac. That'll be heaven. Or something more like me doodling for hours on end.

I'm recently getting into Logic pro... bought it this summer. Quite powerful, and yet very crippled :-( No VST support. But everything else is better than I could have hoped. Still, it all means nothing without the VST's that I want. All that beautiful freeware... those wonderful synths made by fuzzpilz (mmmm, Oatmeal). I just can't stand that.

137864Nov 17, 2006 10:16pm
Object Groups
Object Grouping allows to organize work much better. It is especially useful for duplicating entire animation systems, creating custom primitive sets, or for more precise control over what light is used per Material.

Game engine and physics
The game engine new physics engine - Bullet - has been improved the past 6 months a lot.
Also new is support for loading Collada files, including support for basic physics and textures.

It was 2 years ago that I checked on Blender,
it now feels like a son I should have stayed in contact with, because now he can pay for my retirement. (metaphorical son)

My main interest in blender/any 3D animation/modelling program is for games, if it can suit my purposes as well as a blackbeard edition of maya, I'm using it.

I've heard from a friend of my neighbours dog, that it's harder to learn than maya/3DSMax, what's your take on this Dudymas?

I'm excited now, it might grow to be as useful as maya.
(We hope, because it's free)
(which I've been using for a few weeks)


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DudymasJan 3, 2007 5:12pm
blender isn't hard to learn... you just have to relearn 3d modeling. It simply doesn't handle like anything else. I say this because I tried to use maya and 3ds, and in both scenarios, after hours of trying, I got as far as I ever did with blender when I first tried to use it, and in both cases I wasn't using a manual. I learned everything I know how to do in blender on my own, and I can say that it's just really weird how you go about getting things done... but none of it is too far fetched to get used to or to use well. The main problem with blender is that several rendering issues come up that I simply don't find acceptable (I'm thinking of radiosity and depth blur specifically, but also volumetrics are upsettingly poorly implemented). Blender is still pretty far from full spectrum usage as a 3d modeling and rendering platform... but it serves my hobbies very well :D


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